<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for TYLER Projects | the blog</title>
	<atom:link href="http://www.tylerprojects.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.tylerprojects.com/blog</link>
	<description>Social network game developer and consultancy based in Singapore and New York.</description>
	<lastBuildDate>Fri, 19 Mar 2010 09:03:31 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on BS2.5 by dio</title>
		<link>http://www.tylerprojects.com/blog/2010/03/bs2-5/comment-page-1/#comment-3496</link>
		<dc:creator>dio</dc:creator>
		<pubDate>Fri, 19 Mar 2010 09:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=959#comment-3496</guid>
		<description>&lt;a href=&quot;#comment-3487&quot; rel=&quot;nofollow&quot;&gt;@MacGyver &lt;/a&gt; 

haha think what... when i imagine about island base raid, i always thinking the flash game that i&#039;m sure every one will have fun with that ....

that is mini game island raid, it looks nice if it similar like &quot;Space impact&quot; game, where we can use our plane (in BS turning into ship) to shoot other player &quot;island defander floating ship&quot; and reach the final boss where is the end we will combat with enemy Ship one by one (normal PvP combat mode) 

in this idea i&#039;m sure island reputation and exp will be very easy to gain,
&quot;more aircraft we shoot down, more reputation and exp we gained&quot;

step 1 : 
we start with mini island base raid game mode 

step 2 : 
playing the flash game, starting to shoot and sunk enemy defander (in this point we gain island force Exp) until reach the enemy island. (if we reach the enemy island we gain reputation) if we sunk 3 times (3 times being shoot down) we will failed to gain reputation from enemy island

step 3 :
there is 2 option
-continue attack the enemy island (in this point we can gain the enemy resource)
-escape (we wont get the resource) 

Btw. this idea make some player afraid will lost many of their resourses, so it will be nice if we just allowed to attack other player island once per day, or maybe more in weekend..

this is just suggestion from capt: HarrysFlame :)
the idea of this island raid its up to you boss....

hope this suggestion will help the game future development :D</description>
		<content:encoded><![CDATA[<p><a href="#comment-3487" rel="nofollow">@MacGyver </a> </p>
<p>haha think what&#8230; when i imagine about island base raid, i always thinking the flash game that i&#8217;m sure every one will have fun with that &#8230;.</p>
<p>that is mini game island raid, it looks nice if it similar like &#8220;Space impact&#8221; game, where we can use our plane (in BS turning into ship) to shoot other player &#8220;island defander floating ship&#8221; and reach the final boss where is the end we will combat with enemy Ship one by one (normal PvP combat mode) </p>
<p>in this idea i&#8217;m sure island reputation and exp will be very easy to gain,<br />
&#8220;more aircraft we shoot down, more reputation and exp we gained&#8221;</p>
<p>step 1 :<br />
we start with mini island base raid game mode </p>
<p>step 2 :<br />
playing the flash game, starting to shoot and sunk enemy defander (in this point we gain island force Exp) until reach the enemy island. (if we reach the enemy island we gain reputation) if we sunk 3 times (3 times being shoot down) we will failed to gain reputation from enemy island</p>
<p>step 3 :<br />
there is 2 option<br />
-continue attack the enemy island (in this point we can gain the enemy resource)<br />
-escape (we wont get the resource) </p>
<p>Btw. this idea make some player afraid will lost many of their resourses, so it will be nice if we just allowed to attack other player island once per day, or maybe more in weekend..</p>
<p>this is just suggestion from capt: HarrysFlame <img src='http://www.tylerprojects.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
the idea of this island raid its up to you boss&#8230;.</p>
<p>hope this suggestion will help the game future development <img src='http://www.tylerprojects.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BS2.5 by Headsifter</title>
		<link>http://www.tylerprojects.com/blog/2010/03/bs2-5/comment-page-1/#comment-3491</link>
		<dc:creator>Headsifter</dc:creator>
		<pubDate>Tue, 16 Mar 2010 04:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=959#comment-3491</guid>
		<description>Wow, this sounds great. And for all of the people crying over #2 say they don&#039;t want &quot;man-ish&quot; characters, read it again. It says Manga-ish. If you don&#039;t know what that is it means anime looking characters. I think #2 is awesome! #9 might be good and might be bad depending on how much crew. *********IF YOU GUYS WANT CREW******** just go to the Battle Stations profile on facebook and i&#039;m sure everyone there is like &quot;Add me!!!&quot; or &quot;Join my crew please!&quot; Just go there, when you click &quot;Add As Friend&quot; It should pop up a box and there should be a &quot;Add To List&quot; button. Just create a &quot;Battle Stations&quot; tab and put them there. When they join your crew simply delete the people from that friends list off of your facebook and walah! You have a lot of crew and no people on your facebook that you don&#039;t know.</description>
		<content:encoded><![CDATA[<p>Wow, this sounds great. And for all of the people crying over #2 say they don&#8217;t want &#8220;man-ish&#8221; characters, read it again. It says Manga-ish. If you don&#8217;t know what that is it means anime looking characters. I think #2 is awesome! #9 might be good and might be bad depending on how much crew. *********IF YOU GUYS WANT CREW******** just go to the Battle Stations profile on facebook and i&#8217;m sure everyone there is like &#8220;Add me!!!&#8221; or &#8220;Join my crew please!&#8221; Just go there, when you click &#8220;Add As Friend&#8221; It should pop up a box and there should be a &#8220;Add To List&#8221; button. Just create a &#8220;Battle Stations&#8221; tab and put them there. When they join your crew simply delete the people from that friends list off of your facebook and walah! You have a lot of crew and no people on your facebook that you don&#8217;t know.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BS2.5 by ME</title>
		<link>http://www.tylerprojects.com/blog/2010/03/bs2-5/comment-page-1/#comment-3490</link>
		<dc:creator>ME</dc:creator>
		<pubDate>Mon, 15 Mar 2010 23:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=959#comment-3490</guid>
		<description>im so NOT in for Island raiding...
i thought i finally found a game where you dont have to mind your
income base... i dont get why you have to protect focking EVERY DAMN THING
you own &gt;:(</description>
		<content:encoded><![CDATA[<p>im so NOT in for Island raiding&#8230;<br />
i thought i finally found a game where you dont have to mind your<br />
income base&#8230; i dont get why you have to protect focking EVERY DAMN THING<br />
you own &gt;:(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BS2.5 by MacGyver</title>
		<link>http://www.tylerprojects.com/blog/2010/03/bs2-5/comment-page-1/#comment-3487</link>
		<dc:creator>MacGyver</dc:creator>
		<pubDate>Sat, 13 Mar 2010 09:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=959#comment-3487</guid>
		<description>&lt;a href=&quot;#comment-3485&quot; rel=&quot;nofollow&quot;&gt;@dio &lt;/a&gt; 
Those are some pretty interesting ideas you&#039;ve got there, dio...
I especially like leveling up the island to increase the maximum building levels, however it would get done.

I&#039;m rather curious about your island bandits event idea. I imagine that how the island is defended would dictate the combat possibilities of such an event, but it makes me wonder about perhaps an automatic repair setting for when you&#039;re offline(if island storage has enough gold to cover the cost, of course).

I wonder if the Island&#039;s defense weapons will be like the fort cannons of clan wars, or if they&#039;d be some of our spare weapons in inventory...</description>
		<content:encoded><![CDATA[<p><a href="#comment-3485" rel="nofollow">@dio </a><br />
Those are some pretty interesting ideas you&#8217;ve got there, dio&#8230;<br />
I especially like leveling up the island to increase the maximum building levels, however it would get done.</p>
<p>I&#8217;m rather curious about your island bandits event idea. I imagine that how the island is defended would dictate the combat possibilities of such an event, but it makes me wonder about perhaps an automatic repair setting for when you&#8217;re offline(if island storage has enough gold to cover the cost, of course).</p>
<p>I wonder if the Island&#8217;s defense weapons will be like the fort cannons of clan wars, or if they&#8217;d be some of our spare weapons in inventory&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BS2.5 by Mackly</title>
		<link>http://www.tylerprojects.com/blog/2010/03/bs2-5/comment-page-1/#comment-3486</link>
		<dc:creator>Mackly</dc:creator>
		<pubDate>Sat, 13 Mar 2010 02:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=959#comment-3486</guid>
		<description>1. New look always welcomed (+1)

2. Western or Eastern? (+1)

3. As long as it&#039;s not as boring as the current one (+1)

4. Nice (+1)

5. Nice (+1)

6. Nice (+1)

7. Nice (+1)

8. Nice (+1)
Using ship for defending + additional island defensive structures.
Separate from PVP and Clan War, ship should always full HP when battling for defending Island.
Sink the defender, loot 25% of island remaining resources
Pass the defender, loot 12% of island remaining resources
Sunk the by defender, lost 5% of your resources / gold to the defender&#039;s island

9. Ok with this (+0)
At least return &quot;manga-ish crew robot&quot; to those who purchased it before for free as ocho user loyalty program?

10. Ok with this (+1)

11. Nice (+1)

12. Nice (+1)

13. This is where money start burn, but still nice update (+1)
What next? Chaos scroll? Cursed scroll? White scroll? Anti-destroy scroll? +4~+9? Rofl

14. Nice (+1)

Huh no (-1) ^^</description>
		<content:encoded><![CDATA[<p>1. New look always welcomed (+1)</p>
<p>2. Western or Eastern? (+1)</p>
<p>3. As long as it&#8217;s not as boring as the current one (+1)</p>
<p>4. Nice (+1)</p>
<p>5. Nice (+1)</p>
<p>6. Nice (+1)</p>
<p>7. Nice (+1)</p>
<p>8. Nice (+1)<br />
Using ship for defending + additional island defensive structures.<br />
Separate from PVP and Clan War, ship should always full HP when battling for defending Island.<br />
Sink the defender, loot 25% of island remaining resources<br />
Pass the defender, loot 12% of island remaining resources<br />
Sunk the by defender, lost 5% of your resources / gold to the defender&#8217;s island</p>
<p>9. Ok with this (+0)<br />
At least return &#8220;manga-ish crew robot&#8221; to those who purchased it before for free as ocho user loyalty program?</p>
<p>10. Ok with this (+1)</p>
<p>11. Nice (+1)</p>
<p>12. Nice (+1)</p>
<p>13. This is where money start burn, but still nice update (+1)<br />
What next? Chaos scroll? Cursed scroll? White scroll? Anti-destroy scroll? +4~+9? Rofl</p>
<p>14. Nice (+1)</p>
<p>Huh no (-1) ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BS2.5 by dio</title>
		<link>http://www.tylerprojects.com/blog/2010/03/bs2-5/comment-page-1/#comment-3485</link>
		<dc:creator>dio</dc:creator>
		<pubDate>Wed, 10 Mar 2010 13:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=959#comment-3485</guid>
		<description>&lt;a href=&quot;#comment-3481&quot; rel=&quot;nofollow&quot;&gt;@MacGyver &lt;/a&gt; 

hi,

i agree with all the updates

but number 8 is little hard to accepted
but i have an idea, since our resourses will lost once we failed to defance the fort . . 

how about adding some exp and island reputation point in return ?

island Exp** : 
its can be gained from two ways :
-being attacked by enemy (or friend in the same clan maybe*)
-or by cost in gold and resouce

*the clan-mate is attacked for helping test the island&#039;s power (in return we wont be lost any resource (the attacker is gain exp, and the island also gain Exp)

**Exp : its for upgrading the island looks and building level

example : 
level 1 : island can be upgrade the building maximum level 10
level 2 : max building level +5 
level 3 : max building level +5, and ability upgrade (island skill)

Island reputation point :
this point is used for upgrading the island super defance weapon

-Its mean the island have 4 lane (north, south, east, west) and in each lane we can placed that super weapon-

also i suggest there is a weekend event called
-island bandits raider-
where our island is start to being attacked by NPC (bandits)
and we must defeat those bandits mobile island to end the invader.

(the island is really have much idea on it and of course it still need much time to complete)</description>
		<content:encoded><![CDATA[<p><a href="#comment-3481" rel="nofollow">@MacGyver </a> </p>
<p>hi,</p>
<p>i agree with all the updates</p>
<p>but number 8 is little hard to accepted<br />
but i have an idea, since our resourses will lost once we failed to defance the fort . . </p>
<p>how about adding some exp and island reputation point in return ?</p>
<p>island Exp** :<br />
its can be gained from two ways :<br />
-being attacked by enemy (or friend in the same clan maybe*)<br />
-or by cost in gold and resouce</p>
<p>*the clan-mate is attacked for helping test the island&#8217;s power (in return we wont be lost any resource (the attacker is gain exp, and the island also gain Exp)</p>
<p>**Exp : its for upgrading the island looks and building level</p>
<p>example :<br />
level 1 : island can be upgrade the building maximum level 10<br />
level 2 : max building level +5<br />
level 3 : max building level +5, and ability upgrade (island skill)</p>
<p>Island reputation point :<br />
this point is used for upgrading the island super defance weapon</p>
<p>-Its mean the island have 4 lane (north, south, east, west) and in each lane we can placed that super weapon-</p>
<p>also i suggest there is a weekend event called<br />
-island bandits raider-<br />
where our island is start to being attacked by NPC (bandits)<br />
and we must defeat those bandits mobile island to end the invader.</p>
<p>(the island is really have much idea on it and of course it still need much time to complete)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BS2.5 by dio</title>
		<link>http://www.tylerprojects.com/blog/2010/03/bs2-5/comment-page-1/#comment-3484</link>
		<dc:creator>dio</dc:creator>
		<pubDate>Wed, 10 Mar 2010 13:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=959#comment-3484</guid>
		<description>&lt;a href=&quot;#comment-3451&quot; rel=&quot;nofollow&quot;&gt;@MojganOrtega &lt;/a&gt; 
hi there,,

i got some suggestion for you,, if you in defance mode when you&#039;re in war, rammer is need at least 170 speed to reach the fort in 100m so you may use you missiles and cannon that has 1000 range and put your speed in 150-170 speed so your enemy will stay around 1000m from you and you can fire on him without take any damage, but if you enemy is using a full speed, i dont have an idea useless you&#039;re have massive HP</description>
		<content:encoded><![CDATA[<p><a href="#comment-3451" rel="nofollow">@MojganOrtega </a><br />
hi there,,</p>
<p>i got some suggestion for you,, if you in defance mode when you&#8217;re in war, rammer is need at least 170 speed to reach the fort in 100m so you may use you missiles and cannon that has 1000 range and put your speed in 150-170 speed so your enemy will stay around 1000m from you and you can fire on him without take any damage, but if you enemy is using a full speed, i dont have an idea useless you&#8217;re have massive HP</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BS2.5 by MacGyver</title>
		<link>http://www.tylerprojects.com/blog/2010/03/bs2-5/comment-page-1/#comment-3481</link>
		<dc:creator>MacGyver</dc:creator>
		<pubDate>Tue, 09 Mar 2010 22:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=959#comment-3481</guid>
		<description>@Mrk
You are quite right about clan wars not being for everyone. While there are distinct personal advantages to joining in clan wars, it does come with a social aspect, and some players simply don&#039;t want to look out for their own best interests, let alone those of players who would gladly return the favor. Since I&#039;m so used to being in a clan, I sometimes forget about those folks. You have my sincerest apologies.


Your hiring fee ideas are very interesting... Before BS 2.0 came out, the dev&#039;s were hinting that there would be benefits to having certain classes of captains in each of your main crew slots, so that part sounds pretty likely to happen. I&#039;m not sure I like the idea of sharing the spoils from quests(I&#039;d either stop questing if I had to lose that much profit, or I&#039;d make sure that my crew is of a high enough level that it ends up evening out again from their quests), but a daily fee for robot crew members(if you don&#039;t have real crew members) is something I couldn&#039;t object to.

Regarding the Island Base raiding... With over 250,000 players in this game, all those days and weeks of gold and resource investments you just made on your Island Base would go down the drain in only a couple hours, if buildings could be damaged or de-leveled as you have suggested... An Island Base is only profitable to raid in the first place, if it can produce a raidable income. Without that, there&#039;s no point to raiding. If that weren&#039;t enough, de-leveling your opponent&#039;s buildings would be like de-leveling your opponent&#039;s ship; sure, it might feel great to seriously hurt their growth, but it would turn them off to the game, which would in turn hurt you, by giving you less easy targets to go after. In short, both the attacker&#039;s best interests, as well as those of the defender, must be balanced to make Island Base raiding an integral part of this game. I&#039;m willing to trust the dev&#039;s to make a reasonable decision, or to balance it to become more reasonable if it isn&#039;t already perfect on the first attempt.

I think the ORIGINAL announcement of the island bases implied that the island base was more like a mini-fort with its own HP, completely separate from its buildings&#039; levels. That&#039;s why my suggestion did NOT include side-effects, and had compensating factors to reduce the degree of jeopardy involved. It&#039;s never wise to incorporate too harsh of risk and losses in any game that you actually WANT people to play. People will put up with a great deal of inconvenience in the name of challenge, but if they can lose all progress at no fault of their own, what do you think they&#039;re going to do? Try again? A few times, perhaps. The fundamental element of a good game is a sense of achievement. Take that away, and you no longer have a game... Being able to write a programming language or two is always nice, but there&#039;s still a plethora of philosophies, and checks and balances involved in maintaining an MMORPG like this one. There are a few college degrees out there that can train people for what is needed...

Player communication is primarily through facebook if you aren&#039;t in a clan, but I believe that trading has already been coded into the game... I&#039;ll see if I can find the link. ;)</description>
		<content:encoded><![CDATA[<p>@Mrk<br />
You are quite right about clan wars not being for everyone. While there are distinct personal advantages to joining in clan wars, it does come with a social aspect, and some players simply don&#8217;t want to look out for their own best interests, let alone those of players who would gladly return the favor. Since I&#8217;m so used to being in a clan, I sometimes forget about those folks. You have my sincerest apologies.</p>
<p>Your hiring fee ideas are very interesting&#8230; Before BS 2.0 came out, the dev&#8217;s were hinting that there would be benefits to having certain classes of captains in each of your main crew slots, so that part sounds pretty likely to happen. I&#8217;m not sure I like the idea of sharing the spoils from quests(I&#8217;d either stop questing if I had to lose that much profit, or I&#8217;d make sure that my crew is of a high enough level that it ends up evening out again from their quests), but a daily fee for robot crew members(if you don&#8217;t have real crew members) is something I couldn&#8217;t object to.</p>
<p>Regarding the Island Base raiding&#8230; With over 250,000 players in this game, all those days and weeks of gold and resource investments you just made on your Island Base would go down the drain in only a couple hours, if buildings could be damaged or de-leveled as you have suggested&#8230; An Island Base is only profitable to raid in the first place, if it can produce a raidable income. Without that, there&#8217;s no point to raiding. If that weren&#8217;t enough, de-leveling your opponent&#8217;s buildings would be like de-leveling your opponent&#8217;s ship; sure, it might feel great to seriously hurt their growth, but it would turn them off to the game, which would in turn hurt you, by giving you less easy targets to go after. In short, both the attacker&#8217;s best interests, as well as those of the defender, must be balanced to make Island Base raiding an integral part of this game. I&#8217;m willing to trust the dev&#8217;s to make a reasonable decision, or to balance it to become more reasonable if it isn&#8217;t already perfect on the first attempt.</p>
<p>I think the ORIGINAL announcement of the island bases implied that the island base was more like a mini-fort with its own HP, completely separate from its buildings&#8217; levels. That&#8217;s why my suggestion did NOT include side-effects, and had compensating factors to reduce the degree of jeopardy involved. It&#8217;s never wise to incorporate too harsh of risk and losses in any game that you actually WANT people to play. People will put up with a great deal of inconvenience in the name of challenge, but if they can lose all progress at no fault of their own, what do you think they&#8217;re going to do? Try again? A few times, perhaps. The fundamental element of a good game is a sense of achievement. Take that away, and you no longer have a game&#8230; Being able to write a programming language or two is always nice, but there&#8217;s still a plethora of philosophies, and checks and balances involved in maintaining an MMORPG like this one. There are a few college degrees out there that can train people for what is needed&#8230;</p>
<p>Player communication is primarily through facebook if you aren&#8217;t in a clan, but I believe that trading has already been coded into the game&#8230; I&#8217;ll see if I can find the link. <img src='http://www.tylerprojects.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BS2.5 by Mrk</title>
		<link>http://www.tylerprojects.com/blog/2010/03/bs2-5/comment-page-1/#comment-3480</link>
		<dc:creator>Mrk</dc:creator>
		<pubDate>Tue, 09 Mar 2010 16:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=959#comment-3480</guid>
		<description>@ MacGyver, I still have to disagree with crew haveing to be on my fb profile and at the end of the day, clan wars isn&#039;t for everyone. 

As for the hireing fee, I was thinkiing more along the lines of a small amount each day or something depening on yours and the person your hireings level, since we now have a dayly income from the island it should be affordable. How about saying you need, for example, a gunner at a hireing fee of 50 coins a day to do the join desert raid quest with the hired player getting the money while hired, amounts and particulars can be plaed with adding quite a bit of extra game play.  So much game play can be worked in to hireing crew, for one there are slots for gunners, pilots, first mates ect, something could be done for getting bonuses for having the different types of captains as your crew like the mechanic giving a bonus to hp or scouts giving bonus to speed for example.

I like the idea of having the island bases able to be attacked as it adds a kinda clan wars element to it, like I said keep the damage minimal like overshoots from pvp &amp; acumalated damage only delevels a building or stops it working untill it gets repaired.

Hmm, I would love to work in the gameing industry comeing up with ideas, you guys got any jobs going? I can do HTML &amp; i&#039;m learning python :.D

p.s - any chance of improving communication between players in the game? Or alittle 1 on 1 tradeing or am I askng for too much on that 1?</description>
		<content:encoded><![CDATA[<p>@ MacGyver, I still have to disagree with crew haveing to be on my fb profile and at the end of the day, clan wars isn&#8217;t for everyone. </p>
<p>As for the hireing fee, I was thinkiing more along the lines of a small amount each day or something depening on yours and the person your hireings level, since we now have a dayly income from the island it should be affordable. How about saying you need, for example, a gunner at a hireing fee of 50 coins a day to do the join desert raid quest with the hired player getting the money while hired, amounts and particulars can be plaed with adding quite a bit of extra game play.  So much game play can be worked in to hireing crew, for one there are slots for gunners, pilots, first mates ect, something could be done for getting bonuses for having the different types of captains as your crew like the mechanic giving a bonus to hp or scouts giving bonus to speed for example.</p>
<p>I like the idea of having the island bases able to be attacked as it adds a kinda clan wars element to it, like I said keep the damage minimal like overshoots from pvp &amp; acumalated damage only delevels a building or stops it working untill it gets repaired.</p>
<p>Hmm, I would love to work in the gameing industry comeing up with ideas, you guys got any jobs going? I can do HTML &amp; i&#8217;m learning python :.D</p>
<p>p.s &#8211; any chance of improving communication between players in the game? Or alittle 1 on 1 tradeing or am I askng for too much on that 1?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BS2.5 by King</title>
		<link>http://www.tylerprojects.com/blog/2010/03/bs2-5/comment-page-1/#comment-3479</link>
		<dc:creator>King</dc:creator>
		<pubDate>Tue, 09 Mar 2010 11:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=959#comment-3479</guid>
		<description>Well, as long as the number of crew needed is low, then I have no problem with it.</description>
		<content:encoded><![CDATA[<p>Well, as long as the number of crew needed is low, then I have no problem with it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
