Red Dragon!
Actually the new NPC is called the Crimson Drake but it’ll give you an idea of the new NPCs you’re likely to encounter in the new version.
Watch the replay here!
Actually the new NPC is called the Crimson Drake but it’ll give you an idea of the new NPCs you’re likely to encounter in the new version.
Watch the replay here!
TY’s uploaded the demo replay that uses the new battle system and interface. The demo of the combat system isn’t yet fully optimized so it might take a while to load.
Watch it here, now!
Here’s screen shots, basically the same thing you’ll see in the demo:
I’ll put Reuben’s combat music in as soon as we’re done with optimizing and fixing up the rest of the skills.
New character selection screen (still needs some work):
I estimate we’re about 3 weeks from the full version. Would have been earlier but some of us have to go for reservist.
Here’s a super progress update on our work for the full version. I’ve been holding back for a few weeks but I think since we’re quite close to launching this it’s about time for an update. Below are some of the screen mock-ups for our full version due out in a few weeks:
These are work-in-progress screen mock ups so we’ll be replacing the icons with our own and making a few more changes before the final version goes live. We hope the new interface will make navigating the game easier for players as well as streamline our database calls.
We’re still committed to our mission of making Battle Stations the best MMOG app on Facebook and we’ll be really rushing things along in the next few weeks to get all of this live ASAP.
New system updates
Some other changes in the full version besides aesthetics:
- New calculations for craft, gunnery, navigation bonuses
- New ship system (completely new, simpler than the one in the trial server)
- New combat system with skills
- New Tavern system where you can buy food and drinks <- used to power skills
- Class skills (Grappling hook, gold cannon, etc)
- Weapons rebalanced and with added effects (slowdown %, flaming, etc)
Not all the new character outfits and background images will be ready by the time we launch so we’ll add those in progressively.
New ad network – ValueClick!
You might also have noticed the new banner ads displayed at the top of each page. I’m please to announce that Battle Stations is the first Facebook app in the WORLD to be added to the ValueClick, Inc. network (NASDAQ: VCLK), which is one of the world’s largest integrated online marketing companies.
We’ll need a few days to filter out the campaigns we want. I assure you that even though we need ads to support our continued development of Battle Stations and other games, we will try our best to ensure a enjoyable gaming experience. I’ll be getting rid of the smiley and glittery ads.
For an added bonus here’s the Aeros background. The city isn’t colored yet so it’s just a line art overlay for now.
We’ll be using a lot more 3D effects for the “full” version.
Here’s an example of one of the different environments that will be available in the December release. Shown here is the Maelstorm (yes, it’s actually animated) environment which can actually be invoked by the player in the form of a rare level 80 skill. The ship’s booster flare is also a 3D particle effect.
I should probably state that there’s no way we can complete everything we listed for the full version by December.
We’re going to release a ton of new stuff for the “full” version before Christmas but it’s still not going to be 100% completed.
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