Archive

Archive for the ‘facebook’ Category

Renaissance: Story Immersion

December 10th, 2009 The Other Leo 2 comments

There are currently three main schools of thought to designing an immersive story for a game.

The first follows the Half Life approach, last seen in Modern Warfare 2 and Uncharted 2. Place the player into a specific individual within the game, give him a clear cut goal, and rail him through a rollercoaster plot. Surround him with sound and fury, leaving him little time to ponder anything else. Immersion arises from the cinematic presentation of action and gameplay, but the story unfolds in a linear progression. Done well, the player seeks to finish the story, to see how the plot unfolds, to experience the game as they might normally experience a movie, just with more interactivity. Great stories can be told through this method, but they’re rarely suitable for a more multi-player experience.

Battle Stations is thus incapable of this, just yet.*

The second is the Choice and Consequence approach, as evidenced by Dragon Age, Mass Effect, and The Witcher. The player becomes an active agent in the story’s progression, rather than the guy who’s ordered to shoot things. The player is presented with a choice that will affect the outcome of the story. Players become invested in their choices, and the characters they play. Play the power-hungry mage and sacrifice all who come into your path, or play the paragon of virtue, spreading compassionate ass-kicking to all corners of the galaxy. It’s the player’s choice to make. The outcome of the story is thus determined by the player’s actions, not a linear progression of plot, sandwiched between stretches of gameplay.

Several players have remarked that they would like to see this in Battle Stations Quest system, yet these are incredibly complex to design, and often overwhelming to more casual players.

The third is the emergent narrative, Civilization, Warhammer, Fallout 3 etc. Design the world, litter it with details of a living, breathing ecosystem, like audiotapes, lost logs, pedestrians you can mug, cars to steal. It’s the backbone of a well-designed sandbox game such as Grand Theft Auto, (before they railroad you down the linear plot). The writers and designers create a world and all its ancillary information so players can make up their own stories, and go on their own adventures, discover the worlds little secrets.

This is what we’re trying to do, more or less.

Some of the real story that derives from Battle Stations comes from the players themselves, who their captains are, what sort of feud is going on between the clans, which famous captain is flying high in the skies of Sios this week. We want to build on that. Obviously, a static quest system will not be the best way to involve players in the game world. That’s why we have a Renaissance.

We’ll be launching Battle Stations: Renaissance sometime alongside Chapter 1 of the quest updates. Renaissance is essentially a wiki format for all things Battle Stations, including Siosian history, Prominent player characters, personal character stories, etc. One of the main features is for fan contribution, whether in terms of fan fiction, or creating a short story we can fold into our flexible quest system. The idea is that if there’s a particular bit of story there, something we can spin several quests out of, we’ll look at being to produce it with what resources we have in-house, and you’ll see it in the quests sooner or later.

We’re trying to build a world for you guys to play in here, but where others can visit.

Battle Stations SUPER forum!

September 4th, 2009 Leonard Lin 7 comments

For reasons unknown, Facebook has decided to remove the “reply-to” function from all discussion boards. While I understood the rationale behind some of Facebook’s other unpopular updates, I cannot even begin to guess the logic behind this one.

Samuel Vimes (not his real name) found out you can still reply directly to someone’s post but it may be only a matter of time before FB completely removes the function:

To reply directly to a post ,just modify and paste the following in your URL bar >

http://www.facebook.com/edittopic.php?uid={ApplicationID}&topic={topicnumber}&action=4&reply_to={postnumber}

  • You can get the applicationID from the application about page (18063885304 for Battle Stations)
  • topicnumber from the URL string of the topic you are viewing
  • post number by viewing the page source code

I really hope FB does a rollback but I doubt they will so we’ll initiate the creation of our own BS forums (PHPbb). You’ll be able to sign in automatically via Facebook connect so it’ll be like the BS forums with new functions and the “reply to” function. Credit goes to Kien for this idea. :P

Categories: battle stations, facebook Tags:

Countdown to the Full Version

March 10th, 2008 Leonard Lin 24 comments

TY’s uploaded the demo replay that uses the new battle system and interface. The demo of the combat system isn’t yet fully optimized so it might take a while to load.

Watch it here, now!

Here’s screen shots, basically the same thing you’ll see in the demo:

I’ll put Reuben’s combat music in as soon as we’re done with optimizing and fixing up the rest of the skills.

New character selection screen (still needs some work):

I estimate we’re about 3 weeks from the full version. Would have been earlier but some of us have to go for reservist.

Categories: battle stations, facebook, full version Tags:

Battle Stations full version MEGA update

January 31st, 2008 Leonard Lin 11 comments

Here’s a super progress update on our work for the full version. I’ve been holding back for a few weeks but I think since we’re quite close to launching this it’s about time for an update. Below are some of the screen mock-ups for our full version due out in a few weeks:

These are work-in-progress screen mock ups so we’ll be replacing the icons with our own and making a few more changes before the final version goes live. We hope the new interface will make navigating the game easier for players as well as streamline our database calls.

We’re still committed to our mission of making Battle Stations the best MMOG app on Facebook and we’ll be really rushing things along in the next few weeks to get all of this live ASAP.

New system updates
Some other changes in the full version besides aesthetics:

- New calculations for craft, gunnery, navigation bonuses
- New ship system (completely new, simpler than the one in the trial server)
- New combat system with skills
- New Tavern system where you can buy food and drinks <- used to power skills
- Class skills (Grappling hook, gold cannon, etc)
- Weapons rebalanced and with added effects (slowdown %, flaming, etc)

Not all the new character outfits and background images will be ready by the time we launch so we’ll add those in progressively.

New ad network – ValueClick!
You might also have noticed the new banner ads displayed at the top of each page. I’m please to announce that Battle Stations is the first Facebook app in the WORLD to be added to the ValueClick, Inc. network (NASDAQ: VCLK), which is one of the world’s largest integrated online marketing companies.

We’ll need a few days to filter out the campaigns we want. I assure you that even though we need ads to support our continued development of Battle Stations and other games, we will try our best to ensure a enjoyable gaming experience. I’ll be getting rid of the smiley and glittery ads.

For an added bonus here’s the Aeros background. The city isn’t colored yet so it’s just a line art overlay for now.

Categories: app, battle stations, facebook, full version Tags:

Corxas

December 17th, 2007 Leonard Lin 7 comments

Categories: MMOG, battle stations, facebook, full version Tags:

Battle Stations Preview: New Ship designs

December 14th, 2007 Leonard Lin 6 comments

A Wooden ship!

A Metal ship!

I also have some bad news. I doubt we’ll be able to roll out the full version before Christmas. I’ll see if we can at least get a testing version with the new interface in by then.

Categories: MMOG, battle stations, facebook Tags:

A taste of things to come…

December 5th, 2007 Leonard Lin 7 comments

We’ll be using a lot more 3D effects for the “full” version.

Here’s an example of one of the different environments that will be available in the December release. Shown here is the Maelstorm (yes, it’s actually animated) environment which can actually be invoked by the player in the form of a rare level 80 skill. The ship’s booster flare is also a 3D particle effect.

I should probably state that there’s no way we can complete everything we listed for the full version by December.

We’re going to release a ton of new stuff for the “full” version before Christmas but it’s still not going to be 100% completed.

Categories: MMO, battle stations, facebook, full version Tags:

Class Progression in Battle Stations

November 20th, 2007 Leonard Lin 11 comments

Here’s a quick preview of some stuff that’s going to be in the completed version of Battle Stations:

Class Progression:
Players will be able to advance to better job classes from the basic 5 jobs. For example: players on the commander track will start as the Soldier; advance to Officer; then to Commander.

Advanced classes get more stat points and special abilities they can use in combat. Here’s the artwork for the female soldier and officer.

Class abilities:
There will be different abilities for different classes. Here are some examples (no prizes for guessing which are the respective classes they belong to):

Preemptive Strike – you fire first during defense
Black Barrage – all weapons fire for 1 more round
Augment – repair in combat + boost to SPD, HP, ATK
Gold Cannon – deal damage proportional to your gold
Maneuver – adjust speed to stay at maximum range

The special abilities cannot be used every battle because they will require strategy points (SP) to activate. More details after my exams end…

Most successful weekend event ever!

October 31st, 2007 Leonard Lin 5 comments

Last week, we had what was probably the most exciting event ever held in Battle Stations yet. A giant ancient flying fortress appeared over the dunes of Al Amraan and airship captains from all over flew in to meet the challenge: To try to sink the fortress and get one of the 3 rare weapons given as a reward for sinking the legendary fortress.

8.5 million HP spread over 3 instances was not insurmountable as thousands of players participated in the weekend event, sinking the fortress 3 times!

Here’s the traffic statistics for the weekend event:
Saturday > 12K unique users
Sunday > 15K unique users

Wow. That goes a long way to helping us hit our target of 50,000 UU per month!

Categories: MMOG, battle stations, facebook Tags:

MW: Battle Stations! – traders ready!

October 2nd, 2007 Leonard Lin No comments

At long last, the traders are ready and we now have the full set of characters for MW:Battle Stations!

Next on the to-do-list; More special avatar outfits to customize your character as well as graphics for all the ports, port buildings, sailing options, etc. Battle Stations! isn’t only going to be the best game on Facebook in terms of gameplay, but the Facebook game with the best graphics as well!

Stay tuned for more updates!

Categories: MMOG, battle stations, facebook Tags: