<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Idea to make skill activation non-random yet not too frequent</title>
	<atom:link href="http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/</link>
	<description>Social network game developer and consultancy based in Singapore and New York.</description>
	<lastBuildDate>Sun, 05 Sep 2010 05:58:36 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: pokemon white version</title>
		<link>http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/comment-page-1/#comment-3556</link>
		<dc:creator>pokemon white version</dc:creator>
		<pubDate>Sun, 05 Sep 2010 05:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=914#comment-3556</guid>
		<description>adore robots in basic, esp gundam mobile suit. Gundam is truly a piece of arts, why do they look so detail. Japanese are sure amazing.</description>
		<content:encoded><![CDATA[<p>adore robots in basic, esp gundam mobile suit. Gundam is truly a piece of arts, why do they look so detail. Japanese are sure amazing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amsterdam Escors</title>
		<link>http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/comment-page-1/#comment-3501</link>
		<dc:creator>Amsterdam Escors</dc:creator>
		<pubDate>Sat, 03 Apr 2010 01:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=914#comment-3501</guid>
		<description>if i attack someone in clan war and pvp, the gold i gain from sinking them is lower than the gold it cost to repair on most occasions

&lt;a href=&quot;#comment-3303&quot; rel=&quot;nofollow&quot;&gt;@Samooo &lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>if i attack someone in clan war and pvp, the gold i gain from sinking them is lower than the gold it cost to repair on most occasions</p>
<p><a href="#comment-3303" rel="nofollow">@Samooo </a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Menlyn</title>
		<link>http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/comment-page-1/#comment-3344</link>
		<dc:creator>Menlyn</dc:creator>
		<pubDate>Sun, 27 Dec 2009 20:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=914#comment-3344</guid>
		<description>-1 let&#039;s leave it alone for once please!</description>
		<content:encoded><![CDATA[<p>-1 let&#8217;s leave it alone for once please!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kunal Kislay</title>
		<link>http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/comment-page-1/#comment-3343</link>
		<dc:creator>Kunal Kislay</dc:creator>
		<pubDate>Sun, 27 Dec 2009 18:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=914#comment-3343</guid>
		<description>Preemptive Strike is a good ability and i am not saying to withdraw this ability.
i am just saying to increase the first volly distance thats all.</description>
		<content:encoded><![CDATA[<p>Preemptive Strike is a good ability and i am not saying to withdraw this ability.<br />
i am just saying to increase the first volly distance thats all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve Quinn</title>
		<link>http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/comment-page-1/#comment-3340</link>
		<dc:creator>Steve Quinn</dc:creator>
		<pubDate>Sun, 27 Dec 2009 17:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=914#comment-3340</guid>
		<description>-1 can&#039;t we just leave it all alone for once? Commanders have sucked big time in the original setup finally there is a reason to be a commie again. Not like it activates that often.</description>
		<content:encoded><![CDATA[<p>-1 can&#8217;t we just leave it all alone for once? Commanders have sucked big time in the original setup finally there is a reason to be a commie again. Not like it activates that often.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luis Raul Blondet</title>
		<link>http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/comment-page-1/#comment-3338</link>
		<dc:creator>Luis Raul Blondet</dc:creator>
		<pubDate>Sun, 27 Dec 2009 16:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=914#comment-3338</guid>
		<description>A Trigger system would be nice, it certainly will require more skill to win battles, right now BS has little of that, often the one with the greatest Level or parts wins.</description>
		<content:encoded><![CDATA[<p>A Trigger system would be nice, it certainly will require more skill to win battles, right now BS has little of that, often the one with the greatest Level or parts wins.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: svendsvin</title>
		<link>http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/comment-page-1/#comment-3337</link>
		<dc:creator>svendsvin</dc:creator>
		<pubDate>Sun, 27 Dec 2009 11:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=914#comment-3337</guid>
		<description>why not just take it away.
make it a rammers game.

it is allready a whiners game
im just disappointed, that everytime someone whines its OP´ed stuff changes

maybe i should become rammer
and start whining on the board 
you kow, just to join the game properly.


a BIG FAT MINUS from me</description>
		<content:encoded><![CDATA[<p>why not just take it away.<br />
make it a rammers game.</p>
<p>it is allready a whiners game<br />
im just disappointed, that everytime someone whines its OP´ed stuff changes</p>
<p>maybe i should become rammer<br />
and start whining on the board<br />
you kow, just to join the game properly.</p>
<p>a BIG FAT MINUS from me</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kunal Kislay</title>
		<link>http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/comment-page-1/#comment-3329</link>
		<dc:creator>Kunal Kislay</dc:creator>
		<pubDate>Fri, 25 Dec 2009 20:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=914#comment-3329</guid>
		<description>being a rammer i cant catch a missile def even by using best possible speed parts and ship build for rammer(Career) in my first volly . and i dont survive 2 vollies .
this ability thing is good but first volly distance should be increased so that we can have a chance to catch a missile D some times . becoz at more than 650+ speed than a missile Defender if u cant catch him then its not worth to spend money on purchasing speed parts or being a rammer .. my view</description>
		<content:encoded><![CDATA[<p>being a rammer i cant catch a missile def even by using best possible speed parts and ship build for rammer(Career) in my first volly . and i dont survive 2 vollies .<br />
this ability thing is good but first volly distance should be increased so that we can have a chance to catch a missile D some times . becoz at more than 650+ speed than a missile Defender if u cant catch him then its not worth to spend money on purchasing speed parts or being a rammer .. my view</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob</title>
		<link>http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/comment-page-1/#comment-3327</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Fri, 25 Dec 2009 14:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=914#comment-3327</guid>
		<description>T%he skills are very uneven as currently laid out. Something has to change to even them out.  Preemptive strike and smoke machine are the big 2 that are out of line.</description>
		<content:encoded><![CDATA[<p>T%he skills are very uneven as currently laid out. Something has to change to even them out.  Preemptive strike and smoke machine are the big 2 that are out of line.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vimes</title>
		<link>http://www.tylerprojects.com/blog/2009/12/idea-to-make-skill-activation-non-random-yet-not-too-frequent/comment-page-1/#comment-3326</link>
		<dc:creator>Vimes</dc:creator>
		<pubDate>Fri, 25 Dec 2009 13:44:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.tylerprojects.com/blog/?p=914#comment-3326</guid>
		<description>+1. Willing to wait for it. Anything that adds more tactics and less randomness is good.</description>
		<content:encoded><![CDATA[<p>+1. Willing to wait for it. Anything that adds more tactics and less randomness is good.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
