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Combining Trading and Mining

We’ll be removing the trade function in BS2.0. It was kinda boring, generally not a very efficient use of APs and you had to have alot of ship capacity to make it work for you.

Mining isn’t all that fun/popular either. So, I thought we’d combine the 2. We’ll code the new mining so that it has more “events” just like exploring. There will be opportunities to make gold (even though mining will probably still cost gold) and find rare items, treasure chests, etc. Could make the outcomes more crew based than luck and class based as it is now.

I also thought it’d be cool if you could use your Ruby Ray as a mining laser.

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  1. October 20th, 2009 at 14:37 | #1

    I think is a good idea, now the trader will have more advantage to do those activity.
    Even though I myself don’t really do mining and trading, now I will have thoughts of doing so since we can find rare items there ^^b

  2. Shobibur
    October 20th, 2009 at 14:40 | #2

    It’s Cool!!!!But…..how much AP it will cost?

  3. eustass
    October 20th, 2009 at 14:50 | #3

    but then wouldnt there be an abundance of rare items if this is implemented? i mean mining is great the way it is, well yeah trading sucked, only gather ores and rarely plasma. But rare items can also be found in quests/exploring and i think that is enough chances for rares. but adding chance of rare items in mining will probably result in rare item abundance then those fortunate/brave enough to hunt items will be matched by those who have big cash and just sit and wait and fight for it in the auction.

  4. Pew Pew Mew
    October 20th, 2009 at 15:03 | #4

    Ruby ray would be a prerequisite? =(
    But its good, trading and mining have been become the most useless features of the game; it would be a good revamp, you could also bring in the estate feature which was original supposed to be a part of the 2.0 version :)

  5. brgy capt
    October 20th, 2009 at 16:37 | #5

    When will it gonna happen?

  6. Edmund
    October 20th, 2009 at 16:45 | #6

    It will be cool also to use rams to mine… WAHAHAHAHHAHA

  7. JackSparrowz
    October 20th, 2009 at 17:17 | #7

    Well, trading and mining have become absolute because APs have been given priority to other areas like warring, pvp, quest and explore.

    One suggestion to reintroduce the popularity of trading and mining could be remove AP requirements from mining / trading and use a separate timer cooldown + pay per click, pay per view advertisement revenue system so that players can make gold / ores without using Action points.

    Win win for both tyler projects and the players.

  8. fish0rx
    October 20th, 2009 at 18:59 | #8

    yeah the ruby ray thing is kewl. how about damage based mining so you can have sth like ruby ray increasing the amount of ores and prox you mine or LMB doing the same… it can’t be fair to only include something for gunners isn’t it? by allowing expensive ocho parts to be beneficial on other ways than just fighting won’t that also attract buyers?

  9. Seth
    October 21st, 2009 at 08:48 | #9

    Maybe this could be part of the island base? Having a mine….and you upgrade it to increase yields…

  10. October 22nd, 2009 at 00:12 | #10

    Yeah, absolutely agreed ! Currently mining is costly use of AP :( , and the gold need is of high too, comparing to gold gain in doing quest.

    And hopefully, the ratio of finding rare items while doing mining would not be too low.
    Battle Station, Keep it UP !

  11. MacGyver
    October 28th, 2009 at 05:04 | #11

    Hmm… I don’t personally think mining is obsolete, but it could definitely use more flavor in the events. Wait a minute… Is this replacing the 10 AP mining that doesn’t cost gold, but gives wood and ore, or is this replacing the 10-50 AP mining that costs gold and gives ore and plasma? There are currently TWO kinds of mining currently available…

    For the mining that costs gold, Mining Explosion and Cave In could use some opposing positive events, and the possible gold/items could do just that. Perhaps fighting one of those dreaded Grind Wyrms could also be a possible result? I seem to remember hearing something along those lines over a year ago…

    I’m not sold on the idea of having an expensive ocho item alone boosting the rewards, but if there was a factor based on weapon strength, that could be a fair alternative that would still benefit ruby ray users. ;)

  12. Norinori
    October 28th, 2009 at 15:01 | #12

    How about more crew robot = more goodies and less accident during mining?

  13. paul
    October 29th, 2009 at 16:49 | #13

    how about? if we can trade items with other players who are on the same port? trading items, resources and also gold like the other games…?

  14. janis wright
    November 1st, 2009 at 03:18 | #14

    Please include class bonuses for engineer and traders. Please also do not put too much emphasis on crew, as some of us do not have large crews, and do not want huge crews.
    I am an engineer making a profit mining. Maybe you could hire out as a miner as an adventure?
    thanks!

  15. Johan
    November 10th, 2009 at 03:25 | #15

    What would be cool would be if there was separate resource markets on different ports.. And you’d get little bit different resources mining – or generally gathering resources on different ports..

    The mining and trading would combine naturally by one gathering some type of resource and then shipping it to a port where you get better price for that kind of resource. Your cargo capacity could effect how much you can carry and your speed how many APs mowing between ports takes..

    Yup alchemists workshop should be removed or be more expensive to use and/or be available only in some port(s)..

    What would be REALLY cool was if you were able to intercept ships that are mowing between ports to capture their cargo..

    Market that worked immediately rather than one a day would be cool also.. Ie you can buy or sell at some prices (there being slight difference between buy and sell) and prices would be updated say every hour – or maybe just once per day..
    But you would get the resources/money immediately – no waiting.. Not so complicated as it sounds – the price could be simply a function of amount of resources on the (ports) market during the last price check — even if resource amount gets to negative (temporarily) you can buy – no problem realism is not an issue – the resources can come from “NPC miners”..The info about prices on different ports should be available in any fort – impossible to keep it secret anyway.

  16. Leonard Lin
    November 10th, 2009 at 11:14 | #16

    The market wouldn’t take 1 day to clear if not for some players cheating. If there weren’t any cheats the market system would be a whole lot easier and faster.

  17. Gray Bae
    December 27th, 2009 at 15:36 | #17

    Is this mining/trading combo happening sometime soon? With the removal of the Engineer mining bonus, market value of all resources have inflated quite badly.

    Further, with the possibility of mining failure, AP cost AND gold cost, it is actually more efficient and overall more profitable to do quests/clan wars, making mining/trading a very unattractive method to obtain resources, from my personal experience as a miner (even when the engineering bonus was in effect).

    The removal of AP requirement and establishing a time-based click (as JackSparrov mentioned) would be a nice idea. And having random NPC encounters as negative outcomes would also be nice. It would increase the popularity of trading/mining.

    As for obtaining rare items, I am against it simply because it would make those rare items less rare. I like having the challenge and satisfaction of obtaining my “rares” when I do.

  18. Gray Bae
    December 27th, 2009 at 16:11 | #18

    Although I wouldn’t mind if there were low drop rates for rare items/treasure chests…

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