Home > Uncategorized > Mobile Weapon Developer Diary #38

Mobile Weapon Developer Diary #38

The following aspects are still W.I.P. for MW Episode 1.

These are of high priority and need to be finished before intensive play-testing takes place:

1) Tutorial Mission at the start
– We’re done with it.

2) Weapons vendor at Aceros Terminus
– Done

3) Boss in Lazlo Mines
– Done

4) One more additional MAW
– Definitely Done

5) Visual effects and graphics of Super Skills
– 1 per character for a total of 3
– We’ve finished one

These are to be done together with intensive play-testing:

1) In-game balancing
– Done, but we’re still going over it again

2) Debugging
– Multi-hits bug resolved by removal of interval.
– This is constantly going on

3) Enhancing certain monsters

4) Creation of new weapons
– Done

These are of relatively high priority and can be done during any phase:

1) In-game sound effects
– Sicshot added Menu sound-FX
– All hero and enemy attack sounds also added

2) Fixing any bugs in the Save System

3) In-game music
– In the process

4) Ending screen and endgame credits

5) More weapon visual effects
– Done

6) Possibly a quest status/log screen
– Working on it now

These are of lower priority and can be done during any phase:

1) User interface for MAW painter
– Done

2) Area name displays
– Done

3) Level restriction warning
– Do we have a cap warning (if you play past level 20 the additional XP won’t be carried over to Episode 2?) or just have exponential rise in XP requirement beyond recommended level? Both?

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  1. Anonymous
    October 6th, 2006 at 07:21 | #1

    So… is MAW 1 full coming out soon? >.<

  2. Anonymous
    October 6th, 2006 at 23:50 | #2

    I swear this is the best game on the internet. I don’t need the full version all at once, but could we please get a couple of little updates to taste what’s to come?

  3. bmanmarek
    October 7th, 2006 at 07:34 | #3

    I would like to know on my site i still have it sitting as september.

  4. Anonymous
    October 7th, 2006 at 08:22 | #4

    haha thats rude

  5. Cervantes de Leonard
    October 7th, 2006 at 12:06 | #5

    Official release date is now NOV 10th, Friday.

    We can’t really release an update for the BETA because we’ve code in most of the stuff for full version but animations, sounds and images are still missing. So it will look really weird if we released it now.

  6. Cervantes de Leonard
    October 7th, 2006 at 12:11 | #6

    Next week is my school term break. Hopefully I can get some of the animations done then.

  7. Anonymous
    October 8th, 2006 at 05:06 | #7

    So, I take it you guys are like… College students?

  8. Cervantes de Leonard
    October 8th, 2006 at 12:09 | #8

    Her Highness, BDB, MARVELGIRL and myself are college students. So it’s tricky for us to balance school work and working on the game.

    TY, (Sic)shot are working full time on MW because they just graduated.

    Matrix, works on the game part time after work.

  9. Anonymous
    October 9th, 2006 at 07:09 | #9

    i want to know, there is a multi player option, and of course an “event” area, are you planning on releasing the MOBILE WEAPON MMORPG anytime soon? because several aspects of the game resemble mmorpgs.

  10. Anonymous
    October 10th, 2006 at 08:24 | #10

    great! its releasing 3 days before my birthdAY!

  11. Anonymous
    October 14th, 2006 at 03:20 | #11

    Ohhh. Gaming and highshool. I know alot of people who had to abandon gaming to make room for college. That must be pretty hard

  12. Slashaar
    October 14th, 2006 at 06:13 | #12

    Hey, Slashaar here, I havn’t been on the forums for a long time because I’ve been working on my own video game. It’s posted at http://www.freewebs.com/slashaar/
    It’s a downloadable demo that may need a few bugs fixed but overall it’s awesome.
    Now Ty don’t think of me as competition, but as a friend. I’d like to dedicate my work to your team since you gave me the idea to make a game.

    P.S. Don’t forget to download the rtp or else you’ll get an error.

  13. Zippperz
    October 19th, 2006 at 16:29 | #13

    Hey Slashar,Rtp?BY the way,very good

    -Amp

  14. (Sic)shot
    October 19th, 2006 at 17:50 | #14

    Ahh.. the good ol’ days of RPG Maker. I have never tried the XP version, but it was certainly a lot of fun creating games using the previous versions. Too bad I never got around to completing a project. Really wanted to continue with that Resident Evil one I was making halfway. If only my hard disk didn’t die on me…

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