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Archive for June, 2006

Mobile Weapon Developer Diary #26: RPG Dialogue System

June 3rd, 2006 Leonard Lin 4 comments

In MW:0 we only had a single level of NPC dialogue. For Mobile Weapon: Episode 1 we’re going have a full out RPG dialogue system with multiple answers and depth.

I was thinking about the best way to save the new dialogue and I decided a tree structure would be best. We can have each character’s dialogue saved as an XML document with alternating levels for questions and answers.

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some rough sketches

June 3rd, 2006 admin 3 comments

…of the monsters?

some animal – based creatures

plus a colour shot of mech and soldier

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Mobile Weapon Developer Diary #25

June 1st, 2006 Tianyang 7 comments

Bulk testing




20 characters = No lag.

50 characters = Slight lag.

100 characters = Major lag.

Well.. until we optimise the walking code, 20 characters seems like a good limit to set on each area.

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