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Archive for April, 2006

The first time you got into it – gaming that is

April 29th, 2006 admin 4 comments

Feeling abit ‘o nostalgia, and seeing how almost everyone in the office have been gamers for a long time, thought I’d pop an interesting question. Just edit this post to add your answers.

Q: Your first video or PC game… What was it about the game that attracted you to play it in the first place?

(Sic)shot – First video game was Shinobi. Watching its boss battles just blew me away. Probably why I love villains so much. First PC game was Eye of the Beholder 2. That one was because of it’s presentation. Never imagined I’d get to play a D&D game with beautifully animated enemies that were right-in-your-face.

Her Highness – First video game was Super Mario. First PC game was Pizza Tycoon(?), I don’t even know the name, it’s this game where you set up pizza houses in different countries and you trade arms to get extra moolah. What can I say? I am not a hardcore gamer. I played these games at friends’ place. The first PC game I owe is House of the Dead, and me being the screamer me, always screams when a zombie/monster appears out of nowhere. Heh.

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Home entertainment services?

April 27th, 2006 Ron 1 comment

linkety

Yahoo has released a free software that basically turns PC into a DV recorder. sounds likes old tech news with Microsoft and their Win XP Media Center, Apple with their FrontRow. But we can actually see a progression of technology to the living room. I think it’s only a matter of time when they combine Xbox and Media Center, Yahoo! Go with Yahoo! Games, and then, perhaps the line between a console and a computer will be blurred, (even now you can play flash games on xbox360).

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Mobile Weapon Developer Diary #14

April 24th, 2006 Leonard Lin 3 comments

New Mobile Weapon Logos!!! The cog is supposed to be representative of 3 themes: Mechanical (looks like a gear), Mobile (a drive wheel in a tank tread) and Weapon (a cylinder with 3 firing chambers).

Vote for your favourite logo or tell us which parts of the different permutations you like!

Logo 1: Fonts remind me of a certain arcade game

Logo 2: Made the font colors consistant

Logo 3: Upgraded the textured feel of the cog. Thanks to Malc for this suggestion

Logo 4: This is using an original font create by me!

>

Logo 5: Changed the lighting angle and had a stroke/glow effect

Logo 6: Embossed the fonts for a 3D feel

Logo 7: Shifted the words a little

Logo 8: Tried making the cog the center piece

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TYLER Teppan Menu, 29th April

April 22nd, 2006 Leonard Lin 5 comments

The menu so far…

Teppanyaki -

  • Chicken
  • Sirlion Steak (for those who can eat beef)
  • Squid
  • Mixed Vegetables (Bean sprouts, carrots, green peppers, shitake)

Grill -

  • Sambal Stingray
  • Portabello Mushrooms
  • “Bay Bugs”

Others -

  • Assorted Sushi - Derek
  • Carrie “whatever” Salad - Carrie

Desert -

  • Rum and Chocolate Tiramisu

I may attempt to cook the Korean seafood pancake. Please feel free to contribute more items as necessary. :-P

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Standardization. Tyler project"s"

April 22nd, 2006 Leonard Lin No comments

We need to standardize!

Registered company name – TYLER PROJECTS PTE. LTD.
Name on Invoices and Contracts – TYLER PROJECTS PTE. LTD.
Corporate Account – TYLER PROJECTS PTE. LTD.
Name on namecards – TYLER PROJECT PTE. LTD.
Company Website – www.tylerprojects.com
Company Blog – tylerprojects.blogspot.com
Company Email – @tylerproject.com

I think we should standardize with the “s”.

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Mobile Weapon Codex #2

April 21st, 2006 Leonard Lin No comments

The world of Sios has a global ranking system for MAW (Mobile Armored Weapon) pilots. New players will begin with the basic rank of Class E, novice. New players also need to pick a type of MAW for their pilot to specialize in: Melee, Ranged or Magic.

Within each class band there are 5 ranks: Novice, Advanced, Specialist, Elite, Ace.

Pilots ranks are as follows:
Class E – Novice, Advanced, Specialist, Elite, Ace.
Class D – Novice, Advanced, Specialist, Elite, Ace.
Class C – Novice, Advanced, Specialist, Elite, Ace.
Class B – Novice, Advanced, Specialist, Elite, Ace.
Class A – Novice, Advanced, Specialist, Elite, Ace.
Class S – There’s no ranks within for S class, if you are S class you are somewhat legendary and that’s all.

Pilots get improved skills as they increase in rank and new special techniques (Crush Blow, Sniper shot, Focus).

Going up in rank also means they will have access to more powerful weapons and equipment and MAWs.

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Criticism of Vista user interface

April 21st, 2006 Ron No comments

Paul Thurrott has been a long time supporter of Microsoft and its product, sometimes to a point of fanaticism. Anyway, he brought up quite a lot of valid points regarding Vista user interface.

In short, he brought up points about windows focusing, excessive dialog boxes and features-laden interface, resulting in complex, complicated interface (it’s an art trying to implement features while keeping the interface clean and easy).

Feel free to take a look at his article if you are free
linkety

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Mobile Weapon Codex #1

April 20th, 2006 Leonard Lin No comments

We’ve decided to apply for funding from MDA and they require us to submit our game “bible”. I dislike using the term game “bible”, so we’re going to work on our game codex here instead.

Weapon Types
There are 3 classes of weapons used by the conventional MAWs, magus MAWs wield magic in addition to any of the weapons listed here:

Melee Weapons
Fists - MAWs that use heavy mailed fists as their weapons get 2 attacks. Best suited for players who want to get a few good hits in quick before their opponents can even react.
Hammers - Hammers, Maces are heavy, cumbersome and slow your MAW down. But they hit with planet sized force! Capable of knocking back oponents.

Ranged Weapons
Cannon – Cannons the most common ranged weapons. They have long range, and pack a big punch, great for decimating the enemy from afar. They have a minimum range and cannot be used in close combat. Some mounted cannons also require you to face the direction that you want to fire at.
Gattling Cannon – Fast firing gattling cannons can make short work of an enemy MAW if they get in close.
Rockets – Rockets have the longest range and damage a small area on impact.
Mortar - Shell devastation over a large area with motar bombs!

Special Weapons
Special weapons can only be purchased by pilots aligned with specific factions or with a sufficently high pilot class.

Flamer (Magma Cannons) - Flame and Magma weapons overheat the enemy MAW’s increasing the time they need to charge for their next turn.
Beam - Superior range and damage. Aiming the crystal powered beam weapons can only be done by skilled MAW pilots.
Beam Sabers - Ancient technology said to be able to condense pure energy into a blade.

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Dim Sum vs. BBQ

April 13th, 2006 Leonard Lin 6 comments

So far the votes are as follows:

Leonard – BBQ
Malc – against Dim Sum, but not pro BBQ either
Derek – I know! Iknow! No Dim Sum… Indian food at civil service club!
Shirley – BBQ, any place as long as have space
Carrie – BBQ
Ronnie – lazy
Daizhong – Anything
Tianyang – Anything

Jocelyn – ???
Laura – ???

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Mobile Weapon Developer’s Diary #13

April 12th, 2006 Leonard Lin No comments

Lucky number 13, perhaps it is fated that this post will not sound so pleasant.

I was going to integrate the new team selection (a.k.a. Room Module) to with our main controller just now when I realised…

…that my module had to be intergrated inside frame 63 of the “skip_menu” module. The controller with the code to be intergrated had a single huge method also controling some other function. The scope of the method and variables were the entire module even though it was used in just one frame. And last but not least, the controller was invisible so we couldn’t find it at first.

I was like “#^@!#^!@^#*$#@$*”!!!

The current state of our architecture isn’t spagetti, it’s ravioli. Open up a component and get a surprise! You never know what other components are hiding inside each other!

We’ve been putting this off for too long. Tomorrow it’s time to clean house.

Abstraction, Abstraction, Abstraction - no more huge methods, methods do what they are supposed to do and nothing else (especially no more putting functional code in buttons!). Methods must have good descriptive names, same for modules. Key keyframes (the ones you want to be able to jump to) should be labelled.

We also want modules and methods to be black boxes. Something specific goes in, something specific comes out. Avoid accessing the variables or trying to control a module without going through it’s interface! I know it can’t be done in Flash but don’t forget your programming lessons from Java.

I don’t want to remove a module and suddenly 3 other modules don’t work as a result. That’s just not right.

And like I’ve said ad-Infinitum…. Comments!!!

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